These replace the seven original horses. These horses have the same proportions as the artillery horses and are shorter and stockier than the original horses. The figures above only fit these horses. They are all in walking and trotting poses.
Code | Description |
---|---|
H1 | Walking horse, front left leg forward |
H2 | Walking horse, front right leg raised |
H3 | Trotting horse, front right leg forward |
H4 | Walking horse, head lowered |
H5 | Trotting horse, front left leg forward |
H6 | Walking, front left leg raised, head down |
At one stage of the gallop all four of the horse's legs are off the ground. I am pointing this out as I get more comments with regard to the horses than I do for any other figure. The pose mentioned above is impossible to sculpt without some form of support structure as it would not cast or stand. Most of you will understand this simple fact and yet I will get those who complain about the 'runners' and 'grassy bits' that allow a dynamic galloping pose to both cast and then stand.
I have given these horses a lot of thought and time. All poses are taken from actual photos of horses and I have selected each pose so that in combination they give an accurate representation of the various (castable) stages of the galloping movement. The raised legs are supported by two types of metal supports, textured and plain. The plain supports can be snipped off using a side cutter (available from most good model shops or Games Workshop outlets) if you want to improve the dynamism of the galloping horse. This does weaken the stability of the casting so you pay a price for increased realism, but the option is there if you want to take it. Do not remove any of the textured supports (the grassy bits) and on no account remove more than two supports. It is best not to remove two supports from the same side of the figure although in some cases (H11) this is not possible. Snip intelligently!
Horse poses are difficult to describe. I am going to describe the position of the front legs in order to distinguish one horse from another.
Code | Description |
---|---|
H7 | Galloping horse stretching out. Right leg straight but angled forward, left leg in the process of stretching out |
H8 | Galloping horse stretching out. Left leg gathered up, right leg stretched forward and off the ground |
H9 | Galloping horse gathered up. Left leg straight, right leg gathered up |
H10 | Galloping horse stretched out. Both legs straight, right leg angled back and on the ground, left leg forward and off the ground |
H11 | Galloping horse gathered up. Both front legs gathered and off the ground |
H12 | Galloping horse stretched out. Both legs straight, right leg angled back and on the ground. Left leg angled forward, also on the ground |
H13 | Falling horse, designed to fit PCL15 |
At "Colours" (the wargames show in Reading) last September I came across some excellent horses on the Bicorn stand. I asked Andrew Barrett who the sculptor was and was informed that the horses were the work of Alan Marsh. I contacted Alan and asked him if he would be interested in sculpting some horses to match the ones in the existing range. He agreed to put some horses together using my horse "bits" to ensure uniformity. This is actually more difficult than sculpting originals as Alan has managed to match the work of another sculptor (your truly) rather than sculpting freely in his own style. I think the results speak for themselves. Alan's work on the three dynamic horses is particularly good. I hope Alan will agree to sculpt some heavy horses in the near future to mount the heavies for both the Prussian and French cavalry.
Please note that although Alan used my horse torsos, the placing of the horse musculature and harnessing can hinder the "fit" of the troopers on the horse. This is easily sorted by placing the nose of a set of needle nosed pliers between the legs of the figure and gently pulling the handles apart. This opens the gap between the legs and leaves any marks on non-visible surfaces. Do this when required in discreet stages; you are looking for a snug fit not a loose figure.
Code | Description |
---|---|
H14 | Rearing horse. Both front legs off the ground |
H15 | Shying horse. Head turned to the left |
H16 | Leaping horse, both front legs off the ground and gathered in, neck stretched |
Code | Description |
---|---|
H17 | Standing horse, head turned slightly to the right |
H18 | Standing horse curved neck |
H19 | Standing horse, neck down as if feeding |
H20 | Standing horse, slight turn of the neck to the left. Left front leg lifted |
A number of customers have asked me to make the horses I sculpted for the command packs generally available. I can see no reason for not doing so other than to remind you that these horses were made to fit specific figures. As a result I cannot guarantee the snug fit my cavalry figures generally have on the horses already in the range. Having said that, I have been using some of these 'general's' horses with standard cavalry figures for some time and they work very well as long as you are prepared to file or fill a bit. Skills all of us should have. See the new picture of the Pommeranian landwehr unit.
Code | Description |
---|---|
H21 | Walking horse. Front right leg raised high as if stepping over something |
H22 | Walking horse. Front left leg raised slightly, head turned to the left |
H23 | Trotting horse, long stride, head turned right |
H24 | Dynamic horse head pulled in towards body legs straight as if pulled up short |
H25 | Standing horse, varient of H19 (grazing horse) but with his head up |
H26 | Standing horse with left rear leg raised slightly |
H27 | Standing 'spirited' horse (sculpted for corps commanders). I wanted this pose to give the impression of a well bred highly strung horse |
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